In my years of working with Rust, I’ve discovered that compile times can become a significant bottleneck to productivity. What begins as a minor inconvenience in small projects can evolve into minutes-long build cycles in larger codebases. After implementing various optimization strategies across different projects, I’ve identified seven powerful approaches that have consistently improved my development experience.
Cargo Workspaces: Breaking Down Monoliths
Cargo workspaces allow us to split large projects into smaller, independently compilable units. This approach leverages Rust’s incremental compilation system, ensuring that only changed code needs to be recompiled.
A workspace consists of multiple related packages that share a common Cargo.lock file and output directory. This structure allows dependencies to be shared and compiled once, rather than being recompiled for each package.
// Cargo.toml at the root of your project
[workspace]
members = [
"core",
"utils",
"api",
"cli"
]
In this setup, changes to one crate don’t necessitate recompiling the entire project. For example, if I modify code in the “api” crate, only that crate and any dependent crates need to be recompiled.
For maximum benefit, structure your workspace with logical boundaries and minimal cross-dependencies. I’ve found that organizing crates around major functional areas rather than technical layers often works best. This approach has reduced compile times by up to 70% in some of my larger projects.
Strategic Dependency Management
Rust’s compile times are often dominated by dependency compilation. A strategic approach to dependencies can significantly reduce build times.
Feature flags allow conditional compilation of dependencies, reducing what needs to be built during development:
// Cargo.toml
[dependencies]
serde = { version = "1.0", features = ["derive"], optional = true }
logging = { version = "0.5", optional = true }
tokio = { version = "1.0", default-features = false, features = ["rt"] }
[features]
default = ["logging"]
full = ["serde", "logging"]
This configuration makes serde optional and limits tokio to just the runtime feature. During development, I can work with just the minimum required dependencies:
cargo build --no-default-features
For production builds, I include all features:
cargo build --features full
Additionally, auditing your dependency tree for redundancies or alternatives can yield significant benefits. The cargo-udeps tool helps identify unused dependencies that can be safely removed.
Build Cache Optimization
Rust’s build system caches compiled artifacts, but we can enhance this with external tools like sccache. This tool provides a shared compilation cache that persists across different projects and even system reboots.
# Install sccache
cargo install sccache
# Configure Cargo to use sccache
export RUSTC_WRAPPER=sccache
For persistent configuration, add to your ~/.cargo/config.toml:
[build]
rustc-wrapper = "sccache"
After setting this up, I check cache statistics to confirm it’s working:
sccache --show-stats
On my team projects, sccache has reduced clean build times by approximately 40%, particularly when switching between git branches or after system reboots.
Crate Precompilation Strategy
Certain dependencies—especially large ones like tokio or actix-web—take significant time to compile. By isolating these into a separate crate that rarely changes, we can minimize their recompilation.
First, create a dedicated crate for slow dependencies:
// precompiled_deps/Cargo.toml
[package]
name = "precompiled_deps"
version = "0.1.0"
[dependencies]
tokio = { version = "1", features = ["full"] }
actix-web = "4"
// precompiled_deps/src/lib.rs
// Re-export dependencies
pub use tokio;
pub use actix_web;
Then use this crate in your main application:
// app/Cargo.toml
[dependencies]
precompiled_deps = { path = "../precompiled_deps" }
// app/src/main.rs
use precompiled_deps::tokio;
use precompiled_deps::actix_web;
#[tokio::main]
async fn main() {
// Your application code
}
This strategy ensures that the heavy dependencies are compiled only once and then reused, reducing incremental build times significantly.
Debug vs Release Optimization
Rust offers different compilation profiles, and customizing these can provide substantial time savings. For development builds, prioritize compilation speed over runtime performance:
# Cargo.toml
[profile.dev]
opt-level = 0
debug = true
codegen-units = 256
incremental = true
[profile.release]
opt-level = 3
lto = "thin"
codegen-units = 16
The development profile uses no optimization (opt-level = 0
), maximum parallelism with codegen-units = 256
, and enables incremental compilation. This configuration can reduce compilation times by up to 80% compared to a release build.
For an intermediate profile that balances compile time and runtime performance, I often create a custom profile:
[profile.quick-release]
inherits = "release"
opt-level = 2
lto = false
codegen-units = 128
This approach gives me about 80% of the performance benefits of a full release build with compilation times much closer to a debug build.
Conditional Compilation Techniques
Rust’s conditional compilation features allow us to exclude complex code during development builds:
#[cfg(feature = "expensive_validation")]
fn validate_data(data: &Data) {
// Complex, compile-time expensive validation logic
}
#[cfg(not(feature = "expensive_validation"))]
fn validate_data(_data: &Data) {
// Minimal validation in dev builds
}
fn process_input(input: &Input) {
// Always runs regardless of features
let data = parse_input(input);
// Conditionally runs complex validation
validate_data(&data);
// Continue processing...
}
Similarly, test code can be isolated to prevent it from affecting normal build times:
#[cfg(test)]
mod tests {
use super::*;
use test_utilities::complex_test_framework;
#[test]
fn test_functionality() {
// Test code here
}
}
This approach has been particularly effective in projects with extensive test suites or complex validation logic. The code you don’t compile is the fastest to compile.
Continuous Integration Optimization
CI pipelines often run clean builds, which can be particularly time-consuming. By implementing caching strategies, we can significantly reduce build times in CI environments:
# .github/workflows/rust.yml
name: Rust CI
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Cache Rust dependencies
uses: actions/cache@v3
with:
path: |
~/.cargo/registry
~/.cargo/git
target
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-
- name: Install toolchain
uses: actions-rs/toolchain@v1
with:
profile: minimal
toolchain: stable
- name: Check code
run: cargo check --workspace
- name: Run tests
run: cargo test --workspace
For even faster CI builds, I use the check command first, which verifies code correctness without generating executable files:
cargo check --workspace
This can be up to 5x faster than a full build and catches most errors. I only run full builds for final verification.
In larger projects, I parallelize tests to take advantage of multi-core CI runners:
cargo test -- --test-threads=8
These CI optimizations have reduced our pipeline times from over 30 minutes to under 10 minutes, enabling faster feedback and more frequent releases.
Practical Implementation Experience
When implementing these strategies in a recent project, I achieved a reduction in compilation time from over 3 minutes to under 30 seconds for incremental builds. This transformative improvement came primarily from reorganizing the project into a workspace structure with six crates and implementing strategic dependency management.
The most challenging aspect was refactoring the monolithic application into well-defined crates with minimal interdependencies. This required identifying clear boundaries between components, which ultimately improved not just compilation times but also code organization.
For new projects, I recommend implementing these strategies from the beginning. Adding a workspace structure later often requires significant refactoring. Similarly, being mindful of dependencies from day one prevents accumulating unnecessary compilation overhead.
The true value of faster compilation extends beyond the time saved waiting for builds. It fundamentally changes how I interact with Rust code. With quick feedback cycles, I find myself testing ideas more frequently, leading to better designs and fewer bugs. The development experience becomes more fluid and interactive, resembling what many expect from interpreted languages while retaining the benefits of Rust’s strong type system and performance.
By implementing these seven strategies—workspace organization, dependency management, build caching, dependency precompilation, profile optimization, conditional compilation, and CI optimization—you can transform your Rust development workflow from sluggish to streamlined. These techniques have allowed me to enjoy Rust’s security and performance benefits without sacrificing development speed, making it viable even for rapid application development scenarios.
Remember that compile time optimization is an ongoing process. As your project evolves, regularly revisit these strategies to ensure they’re still providing maximum benefit. With thoughtful application of these techniques, Rust’s compilation model becomes an asset rather than an obstacle to productive development.