rust

10 Essential Rust Crates for Building Professional Command-Line Tools

Discover 10 essential Rust crates for building robust CLI tools. Learn how to create professional command-line applications with argument parsing, progress indicators, terminal control, and interactive prompts. Perfect for Rust developers looking to enhance their CLI development skills.

10 Essential Rust Crates for Building Professional Command-Line Tools

As a Rust developer, I’ve found that the right tools can dramatically simplify creating command-line applications. Over years of building CLI tools, I’ve identified several crates that consistently prove their worth. Here are the ten Rust crates I consider essential for crafting robust command-line tools.

Clap: Command Line Argument Parser

Clap stands as the gold standard for handling command-line arguments in Rust. Its declarative style makes even complex command structures intuitive.

use clap::{Arg, Command};

fn main() {
    let matches = Command::new("archiver")
        .version("1.0")
        .author("Me <[email protected]>")
        .about("Archives files with compression")
        .arg(Arg::new("source")
            .short('s')
            .long("source")
            .value_name("DIRECTORY")
            .help("Source directory to compress")
            .required(true))
        .arg(Arg::new("output")
            .short('o')
            .long("output")
            .value_name("FILE")
            .help("Output file name"))
        .arg(Arg::new("compression")
            .short('c')
            .long("compression")
            .value_name("LEVEL")
            .help("Compression level (1-9)")
            .default_value("6"))
        .get_matches();

    let source = matches.get_one::<String>("source").unwrap();
    let output = matches.get_one::<String>("output")
        .map(|s| s.as_str())
        .unwrap_or("output.tar.gz");
    let compression = matches.get_one::<String>("compression")
        .map(|s| s.parse::<u8>().unwrap_or(6))
        .unwrap();
    
    println!("Compressing {} to {} with level {}", source, output, compression);
}

I appreciate Clap’s validation capabilities, which prevent many runtime errors by catching issues at parse time. The automatic help generation saves hours of documentation work.

Indicatif: Progress Bars and Spinners

Nothing frustrates users more than a silent, seemingly frozen CLI. Indicatif solves this with elegant progress indicators.

use indicatif::{MultiProgress, ProgressBar, ProgressStyle};
use std::thread;
use std::time::Duration;

fn main() {
    let multi = MultiProgress::new();
    
    let style = ProgressStyle::default_bar()
        .template("{prefix:.bold.dim} {spinner} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta})")
        .unwrap()
        .progress_chars("##-");
    
    let pb1 = multi.add(ProgressBar::new(128));
    pb1.set_style(style.clone());
    pb1.set_prefix("Downloading:");
    
    let pb2 = multi.add(ProgressBar::new(1024));
    pb2.set_style(style);
    pb2.set_prefix("Processing: ");
    
    thread::spawn(move || {
        for i in 0..128 {
            pb1.inc(1);
            thread::sleep(Duration::from_millis(15));
        }
        pb1.finish_with_message("Download complete");
    });
    
    for i in 0..1024 {
        pb2.inc(1);
        thread::sleep(Duration::from_millis(2));
    }
    pb2.finish_with_message("Processing complete");
    
    multi.join().unwrap();
}

I’ve found that adding progress indicators boosts perceived performance and user satisfaction. The MultiProgress feature is particularly useful for showing parallel operations.

Crossterm: Terminal Control

Terminal manipulation is essential for interactive CLIs, and Crossterm provides this capability across platforms.

use crossterm::{
    cursor::{Hide, MoveTo, Show},
    event::{read, Event, KeyCode},
    execute,
    style::{Color, Print, ResetColor, SetBackgroundColor, SetForegroundColor},
    terminal::{Clear, ClearType, EnterAlternateScreen, LeaveAlternateScreen},
    Result,
};
use std::io::{stdout, Write};

fn main() -> Result<()> {
    let mut stdout = stdout();
    
    execute!(
        stdout,
        EnterAlternateScreen,
        Clear(ClearType::All),
        Hide
    )?;
    
    // Draw a simple menu
    execute!(
        stdout,
        MoveTo(5, 3),
        SetForegroundColor(Color::White),
        SetBackgroundColor(Color::Blue),
        Print(" Simple Menu "),
        ResetColor
    )?;
    
    execute!(
        stdout,
        MoveTo(5, 5),
        Print("1. Option One"),
        MoveTo(5, 6),
        Print("2. Option Two"),
        MoveTo(5, 7),
        Print("3. Exit"),
        MoveTo(5, 9),
        Print("Press a number key to select: ")
    )?;
    
    // Wait for user input
    let result = loop {
        match read()? {
            Event::Key(event) => {
                match event.code {
                    KeyCode::Char('1') => break "Option One selected",
                    KeyCode::Char('2') => break "Option Two selected",
                    KeyCode::Char('3') | KeyCode::Char('q') | KeyCode::Esc => break "Exiting",
                    _ => {}
                }
            }
            _ => {}
        }
    };
    
    // Clean up and show result
    execute!(
        stdout,
        Clear(ClearType::All),
        MoveTo(5, 3),
        Print(result),
        MoveTo(5, 5),
        Print("Press any key to exit..."),
        Show
    )?;
    
    read()?; // Wait for key press
    
    execute!(stdout, LeaveAlternateScreen)?;
    
    Ok(())
}

Before discovering Crossterm, I struggled with platform-specific terminal code. Now I can create consistent interactive interfaces across Windows, macOS, and Linux.

Log and Env_logger: Structured Logging

Proper logging is crucial for debugging and monitoring CLI tools in production.

use log::{debug, error, info, warn, LevelFilter};
use env_logger::Builder;
use std::io::Write;

fn main() {
    // Initialize with custom format
    Builder::new()
        .format(|buf, record| {
            writeln!(
                buf,
                "{} [{}] - {}",
                chrono::Local::now().format("%Y-%m-%d %H:%M:%S"),
                record.level(),
                record.args()
            )
        })
        .filter(None, LevelFilter::Info)
        .parse_env("MY_APP_LOG") // Allow override with env var
        .init();
    
    info!("Application starting");
    debug!("Configuration loaded from default path");
    
    let connection_result = connect_to_service();
    if connection_result.is_err() {
        error!("Failed to connect: {}", connection_result.unwrap_err());
    }
    
    warn!("Using deprecated API call");
    
    info!("Operation completed");
}

fn connect_to_service() -> Result<(), String> {
    // Simulated connection logic
    Err("Connection timeout".to_string())
}

I’ve saved countless debugging hours by implementing proper logging early in my projects. The ability to control verbosity through environment variables is particularly useful.

Dialoguer: Interactive User Input

When simple command-line arguments aren’t enough, Dialoguer provides rich interactive prompts.

use dialoguer::{theme::ColorfulTheme, Confirm, Input, MultiSelect, Password, Select};

fn main() {
    let theme = ColorfulTheme::default();
    
    // Simple text input
    let name: String = Input::with_theme(&theme)
        .with_prompt("What's your name?")
        .with_initial_text("User")
        .validate_with(|input: &String| -> Result<(), &str> {
            if input.trim().is_empty() {
                Err("Name cannot be empty")
            } else {
                Ok(())
            }
        })
        .interact_text()
        .unwrap();
    
    // Password input (masked)
    let password = Password::with_theme(&theme)
        .with_prompt("Enter your password")
        .with_confirmation("Confirm password", "Passwords don't match")
        .interact()
        .unwrap();
    
    // Selection from list
    let items = vec!["Small", "Medium", "Large", "Extra Large"];
    let selection = Select::with_theme(&theme)
        .with_prompt("Select size")
        .default(0)
        .items(&items)
        .interact()
        .unwrap();
    
    // Multiple selection
    let features = vec!["Git integration", "Syntax highlighting", "Auto-complete", "Themes", "Extensions"];
    let selections = MultiSelect::with_theme(&theme)
        .with_prompt("Select features")
        .items(&features)
        .defaults(&[true, true, false, false, false])
        .interact()
        .unwrap();
    
    // Confirmation
    let confirmed = Confirm::with_theme(&theme)
        .with_prompt("Do you want to proceed?")
        .default(true)
        .interact()
        .unwrap();
    
    println!("\nSummary:");
    println!("Name: {}", name);
    println!("Password set: {}", if !password.is_empty() { "Yes" } else { "No" });
    println!("Selected size: {}", items[selection]);
    println!("Selected features:");
    for selection in selections {
        println!("  - {}", features[selection]);
    }
    println!("Proceeding: {}", confirmed);
}

My users appreciate the guided experience Dialoguer provides, especially for complex configuration tasks. The validation capabilities prevent many common input errors.

Colored: Text Styling

Visual distinction through color improves readability and user experience.

use colored::*;
use std::collections::HashMap;

fn main() {
    // Show application header
    println!("{}", "FILE ANALYZER 1.0".bright_blue().bold());
    println!("{}", "=================".bright_blue());
    
    // Display file information
    let files = analyze_files();
    
    if files.is_empty() {
        println!("{}", "No files found".red());
        return;
    }
    
    println!("\n{} files found\n", files.len().to_string().green());
    
    for (name, info) in files {
        println!("{}: {}", "File".blue(), name);
        println!("  {}: {}", "Size".yellow(), format_size(info.size));
        println!("  {}: {}", "Type".yellow(), info.file_type);
        
        if info.is_executable {
            println!("  {}", "EXECUTABLE".green());
        }
        
        if info.is_hidden {
            println!("  {}", "HIDDEN".red());
        }
        
        println!();
    }
}

struct FileInfo {
    size: u64,
    file_type: String,
    is_executable: bool,
    is_hidden: bool,
}

fn analyze_files() -> HashMap<String, FileInfo> {
    // Simplified example
    let mut files = HashMap::new();
    
    files.insert("document.pdf".to_string(), FileInfo {
        size: 1_540_982,
        file_type: "PDF Document".to_string(),
        is_executable: false,
        is_hidden: false,
    });
    
    files.insert("server.sh".to_string(), FileInfo {
        size: 4_829,
        file_type: "Shell Script".to_string(),
        is_executable: true,
        is_hidden: false,
    });
    
    files.insert(".config".to_string(), FileInfo {
        size: 892,
        file_type: "Configuration".to_string(),
        is_executable: false,
        is_hidden: true,
    });
    
    files
}

fn format_size(size: u64) -> String {
    if size < 1024 {
        format!("{} B", size)
    } else if size < 1024 * 1024 {
        format!("{:.1} KB", size as f64 / 1024.0)
    } else if size < 1024 * 1024 * 1024 {
        format!("{:.1} MB", size as f64 / (1024.0 * 1024.0))
    } else {
        format!("{:.1} GB", size as f64 / (1024.0 * 1024.0 * 1024.0))
    }
}

I’ve found that strategic use of color makes command output much easier to scan. The colored crate’s simple API makes implementation painless.

Serde with Serde_json: Serialization

Configuration management is central to most CLI tools, and Serde makes it straightforward.

use serde::{Deserialize, Serialize};
use std::fs;
use std::path::Path;

#[derive(Debug, Serialize, Deserialize)]
struct ServerConfig {
    host: String,
    port: u16,
    workers: u8,
    features: Features,
    endpoints: Vec<Endpoint>,
}

#[derive(Debug, Serialize, Deserialize)]
struct Features {
    logging: bool,
    metrics: bool,
    tls: Option<TlsConfig>,
}

#[derive(Debug, Serialize, Deserialize)]
struct TlsConfig {
    cert_file: String,
    key_file: String,
}

#[derive(Debug, Serialize, Deserialize)]
struct Endpoint {
    path: String,
    method: String,
    rate_limit: Option<u32>,
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Load configuration
    let config_path = "server_config.json";
    let config = if Path::new(config_path).exists() {
        let config_text = fs::read_to_string(config_path)?;
        serde_json::from_str(&config_text)?
    } else {
        // Create default configuration
        let default_config = ServerConfig {
            host: "127.0.0.1".to_string(),
            port: 8080,
            workers: 4,
            features: Features {
                logging: true,
                metrics: false,
                tls: None,
            },
            endpoints: vec![
                Endpoint {
                    path: "/api/v1/users".to_string(),
                    method: "GET".to_string(),
                    rate_limit: Some(100),
                },
                Endpoint {
                    path: "/api/v1/status".to_string(),
                    method: "GET".to_string(),
                    rate_limit: None,
                },
            ],
        };
        
        // Save default configuration
        let config_json = serde_json::to_string_pretty(&default_config)?;
        fs::write(config_path, config_json)?;
        
        default_config
    };
    
    println!("Server configuration:");
    println!("Host: {}", config.host);
    println!("Port: {}", config.port);
    println!("Workers: {}", config.workers);
    println!("Logging enabled: {}", config.features.logging);
    println!("Metrics enabled: {}", config.features.metrics);
    
    if let Some(tls) = config.features.tls {
        println!("TLS enabled:");
        println!("  Cert file: {}", tls.cert_file);
        println!("  Key file: {}", tls.key_file);
    } else {
        println!("TLS disabled");
    }
    
    println!("\nConfigured endpoints:");
    for endpoint in config.endpoints {
        println!("  {} {}", endpoint.method, endpoint.path);
        if let Some(limit) = endpoint.rate_limit {
            println!("    Rate limit: {} requests/minute", limit);
        }
    }
    
    Ok(())
}

The ability to transparently serialize and deserialize complex data structures has simplified many of my projects. Combined with JSON, YAML, or TOML parsers, Serde makes configuration management trivial.

Rustyline: Command History and Editing

Interactive shells benefit greatly from command history and editing capabilities.

use rustyline::error::ReadlineError;
use rustyline::{Editor, Config, CompletionType};
use rustyline::completion::{Completer, FilenameCompleter, Pair};
use rustyline::hint::{Hinter, HistoryHinter};
use std::borrow::Cow::{self, Borrowed, Owned};
use std::collections::HashMap;

struct MyCompleter {
    commands: Vec<String>,
    file_completer: FilenameCompleter,
}

impl Completer for MyCompleter {
    type Candidate = Pair;

    fn complete(&self, line: &str, pos: usize) -> Result<(usize, Vec<Pair>), ReadlineError> {
        if line.starts_with("open ") || line.starts_with("save ") {
            // Complete filenames for "open" and "save" commands
            let (pos, mut filenames) = self.file_completer.complete(line, pos)?;
            return Ok((pos, filenames));
        }
        
        // Complete command names
        let mut completions = Vec::new();
        for command in &self.commands {
            if command.starts_with(line) {
                completions.push(Pair {
                    display: command.clone(),
                    replacement: command.clone(),
                });
            }
        }
        Ok((0, completions))
    }
}

struct MyHinter {
    history_hinter: HistoryHinter,
}

impl Hinter for MyHinter {
    type Hint = String;

    fn hint(&self, line: &str, pos: usize) -> Option<String> {
        self.history_hinter.hint(line, pos)
    }
}

fn main() -> rustyline::Result<()> {
    // Set up editor with custom config
    let config = Config::builder()
        .history_ignore_space(true)
        .completion_type(CompletionType::List)
        .build();
    
    let commands = vec![
        "help".to_string(),
        "open".to_string(),
        "save".to_string(),
        "quit".to_string(),
        "clear".to_string(),
        "status".to_string(),
    ];
    
    let my_completer = MyCompleter {
        commands: commands.clone(),
        file_completer: FilenameCompleter::new(),
    };
    
    let my_hinter = MyHinter {
        history_hinter: HistoryHinter {},
    };
    
    let mut rl = Editor::with_config(config)?;
    rl.set_completer(Some(my_completer));
    rl.set_hinter(Some(my_hinter));
    
    // Load history if available
    if rl.load_history("history.txt").is_err() {
        println!("No previous history");
    }
    
    let mut command_handlers: HashMap<String, Box<dyn Fn(&str)>> = HashMap::new();
    
    command_handlers.insert("help".to_string(), Box::new(|_| {
        println!("Available commands:");
        println!("  help           - Show this help");
        println!("  open <file>    - Open a file");
        println!("  save <file>    - Save to a file");
        println!("  status         - Show current status");
        println!("  clear          - Clear the screen");
        println!("  quit           - Exit the program");
    }));
    
    command_handlers.insert("open".to_string(), Box::new(|args| {
        println!("Opening file: {}", args.trim());
    }));
    
    command_handlers.insert("save".to_string(), Box::new(|args| {
        println!("Saving to file: {}", args.trim());
    }));
    
    command_handlers.insert("status".to_string(), Box::new(|_| {
        println!("Current status: Running");
    }));
    
    command_handlers.insert("clear".to_string(), Box::new(|_| {
        print!("\x1B[2J\x1B[1;1H");
    }));
    
    println!("Interactive Shell (type 'help' for commands, 'quit' to exit)");
    
    let mut running = true;
    while running {
        match rl.readline(">> ") {
            Ok(line) => {
                let line = line.trim();
                if !line.is_empty() {
                    rl.add_history_entry(line)?;
                    
                    if line == "quit" {
                        println!("Goodbye!");
                        running = false;
                        continue;
                    }
                    
                    let parts: Vec<&str> = line.splitn(2, ' ').collect();
                    let command = parts[0];
                    let args = parts.get(1).unwrap_or(&"");
                    
                    if let Some(handler) = command_handlers.get(command) {
                        handler(args);
                    } else {
                        println!("Unknown command: {}", command);
                        println!("Type 'help' for available commands");
                    }
                }
            },
            Err(ReadlineError::Interrupted) => {
                println!("CTRL-C pressed, type 'quit' to exit");
            },
            Err(ReadlineError::Eof) => {
                println!("CTRL-D pressed, exiting");
                break;
            },
            Err(err) => {
                println!("Error: {:?}", err);
                break;
            }
        }
    }
    
    rl.save_history("history.txt")?;
    
    Ok(())
}

For interactive CLIs, Rustyline has been a game-changer in my projects. Users appreciate the familiar readline behavior, and I appreciate not having to implement this complex functionality from scratch.

Ctrlc: Signal Handling

Proper signal handling ensures graceful shutdowns and prevents data corruption.

use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use std::fs::File;
use std::io::Write;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Shared state to track if application should continue running
    let running = Arc::new(AtomicBool::new(true));
    let r = running.clone();
    
    // Set up Ctrl+C handler
    ctrlc::set_handler(move || {
        println!("\nReceived termination signal, shutting down gracefully...");
        r.store(false, Ordering::SeqCst);
    })?;
    
    // Resource that needs to be cleaned up properly
    let mut temp_file = File::create("temp_data.txt")?;
    
    println!("Long-running process started. Press Ctrl+C to exit.");
    println!("Writing data to temporary file...");
    
    // Simulate a long-running process with periodic writes
    let mut counter = 0;
    while running.load(Ordering::SeqCst) {
        counter += 1;
        
        // Write some data periodically
        if counter % 10 == 0 {
            writeln!(temp_file, "Data line {}", counter / 10)?;
            temp_file.flush()?;
            println!("Wrote data chunk {}", counter / 10);
        }
        
        // Simulate work
        thread::sleep(Duration::from_millis(100));
    }
    
    // Clean up resources
    println!("Cleaning up resources...");
    drop(temp_file);
    
    // In a real application, you might want to:
    // 1. Flush and close files
    // 2. Complete in-flight network operations
    // 3. Persist state
    // 4. Release locks
    
    println!("Shutdown complete. Goodbye!");
    
    Ok(())
}

Before implementing proper signal handling, I had issues with corrupted data and incomplete operations when users terminated my tools. The ctrlc crate solved these problems elegantly.

Dirs and Fs_extra: File System Management

Managing configuration files and application data requires proper directory handling.

use std::fs;
use std::path::{Path, PathBuf};
use fs_extra::dir::{copy, CopyOptions};
use fs_extra::file::read_to_string;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Find appropriate directories for this application
    let app_name = "my_awesome_cli";
    
    // Get standard directories
    let config_dir = get_config_dir(app_name)?;
    let data_dir = get_data_dir(app_name)?;
    let cache_dir = get_cache_dir(app_name)?;
    
    println!("Application directories:");
    println!("Config: {}", config_dir.display());
    println!("Data: {}", data_dir.display());
    println!("Cache: {}", cache_dir.display());
    
    // Create directories if they don't exist
    for dir in &[&config_dir, &data_dir, &cache_dir] {
        if !dir.exists() {
            println!("Creating directory: {}", dir.display());
            fs::create_dir_all(dir)?;
        }
    }
    
    // Create a default config file if it doesn't exist
    let config_file = config_dir.join("settings.conf");
    if !config_file.exists() {
        println!("Creating default configuration file");
        fs::write(&config_file, "# Default Configuration\nlog_level = info\nmax_items = 100\n")?;
    }
    
    // Read and display the configuration
    let config_content = fs::read_to_string(&config_file)?;
    println!("\nCurrent configuration:");
    println!("{}", config_content);
    
    // Create some example data
    let example_data_file = data_dir.join("user_data.txt");
    fs::write(&example_data_file, "This is some user data that should persist between runs")?;
    
    // Demonstrate copying a directory with progress
    let temp_dir = cache_dir.join("temp");
    if !temp_dir.exists() {
        fs::create_dir_all(&temp_dir)?;
        fs::write(temp_dir.join("cache_file.tmp"), "Temporary data")?;
    }
    
    let backup_dir = data_dir.join("backup");
    println!("\nCreating backup from {} to {}", temp_dir.display(), backup_dir.display());
    
    let mut copy_options = CopyOptions::new();
    copy_options.overwrite = true;
    
    let result = copy(&temp_dir, &data_dir, &copy_options)?;
    println!("Copied {} bytes", result);
    
    // Clean up cache on exit (not config or data)
    println!("\nCleaning cache directory");
    fs::remove_dir_all(&cache_dir)?;
    
    println!("\nOperation complete");
    
    Ok(())
}

fn get_config_dir(app_name: &str) -> Result<PathBuf, &'static str> {
    dirs::config_dir()
        .map(|d| d.join(app_name))
        .ok_or("Could not determine config directory")
}

fn get_data_dir(app_name: &str) -> Result<PathBuf, &'static str> {
    dirs::data_dir()
        .map(|d| d.join(app_name))
        .ok_or("Could not determine data directory")
}

fn get_cache_dir(app_name: &str) -> Result<PathBuf, &'static str> {
    dirs::cache_dir()
        .map(|d| d.join(app_name))
        .ok_or("Could not determine cache directory")
}

The dirs crate saves me from platform-specific directory structure concerns, while fs_extra provides operations missing from the standard library, like recursive copies with progress reporting.

These ten crates form the foundation of my Rust CLI toolkit. By combining them, I can quickly build powerful command-line applications that provide excellent user experiences. The productivity benefits are substantial, allowing me to focus on the core functionality rather than implementing basic infrastructure. If you’re building command-line tools in Rust, I highly recommend starting with these crates as your foundation.

Keywords: rust cli tools, rust command line applications, rust crate for CLI, best rust crates, rust CLI development, clap command parser, indicatif progress bars, crossterm terminal control, rust logging, dialoguer interactive input, colored text rust, serde serialization, rustyline command history, ctrlc signal handling, fs_extra rust, rust CLI libraries, rust CLI toolkit, professional rust CLI development, rust command line programming, rust CLI tools tutorial, command line arguments rust, CLI progress indicators, terminal manipulation rust, rust user input, rust text styling



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Learn essential techniques for building high-performance database indexes in Rust. Discover code examples for B-trees, bloom filters, and memory-mapped files to create efficient, cache-friendly database systems. #Rust #Database

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High-Performance Lock-Free Logging in Rust: Implementation Guide for System Engineers

Learn to implement high-performance lock-free logging in Rust. Discover atomic operations, memory-mapped storage, and zero-copy techniques for building fast, concurrent systems. Code examples included. #rust #systems